SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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This is the complete list of members for LevelManager, including all inherited members.
LevelManager() = delete | LevelManager | delete |
LevelManager(const LevelManager &lm) = delete | LevelManager | delete |
Load(const std::string &levelPath, const TileMapDescription &descrip) | LevelManager | static |
operator=(const LevelManager &lm) = delete | LevelManager | delete |