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SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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This is the complete list of members for SoundManager, including all inherited members.
| AddAllResource() | ResourceManager< SoundManager, Mix_Chunk > | inline |
| AddResource(const std::string &resourceName) | ResourceManager< SoundManager, Mix_Chunk > | inline |
| GetResource(const std::string &resourceName) | ResourceManager< SoundManager, Mix_Chunk > | inline |
| Load(const std::string &path) | SoundManager | inline |
| ResourceManager() | ResourceManager< SoundManager, Mix_Chunk > | inlineprotected |
| ResourceManager(ResourceManager const &) | ResourceManager< SoundManager, Mix_Chunk > | protected |
| fileMap | ResourceManager< SoundManager, Mix_Chunk > | protected |
| instance() | SoundManager | inlinestatic |
| operator=(ResourceManager const &) | ResourceManager< SoundManager, Mix_Chunk > | protected |
| resourceMap | ResourceManager< SoundManager, Mix_Chunk > | protected |
| shutDown() | SoundManager | inline |
| startUp(int frequency, Uint16 format, int channels, int chunksize) | SoundManager | inline |
1.4.1