SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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This is the complete list of members for SoundManager, including all inherited members.
AddAllResource() | ResourceManager< SoundManager, Mix_Chunk > | inline |
AddResource(const std::string &resourceName) | ResourceManager< SoundManager, Mix_Chunk > | inline |
GetResource(const std::string &resourceName) | ResourceManager< SoundManager, Mix_Chunk > | inline |
Load(const std::string &path) | SoundManager | inline |
ResourceManager() | ResourceManager< SoundManager, Mix_Chunk > | inlineprotected |
ResourceManager(ResourceManager const &) | ResourceManager< SoundManager, Mix_Chunk > | protected |
fileMap | ResourceManager< SoundManager, Mix_Chunk > | protected |
instance() | SoundManager | inlinestatic |
operator=(ResourceManager const &) | ResourceManager< SoundManager, Mix_Chunk > | protected |
resourceMap | ResourceManager< SoundManager, Mix_Chunk > | protected |
shutDown() | SoundManager | inline |
startUp(int frequency, Uint16 format, int channels, int chunksize) | SoundManager | inline |