SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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This is the complete list of members for SpriteManager, including all inherited members.
AddAllResource() | ResourceManager< SpriteManager, Sprite > | inline |
AddResource(const std::string &resourceName) | ResourceManager< SpriteManager, Sprite > | inline |
GetResource(const std::string &resourceName) | ResourceManager< SpriteManager, Sprite > | inline |
Load(const std::string &path) | SpriteManager | inline |
ResourceManager() | ResourceManager< SpriteManager, Sprite > | inlineprotected |
ResourceManager(ResourceManager const &) | ResourceManager< SpriteManager, Sprite > | protected |
fileMap | ResourceManager< SpriteManager, Sprite > | protected |
instance() | SpriteManager | inlinestatic |
operator=(ResourceManager const &) | ResourceManager< SpriteManager, Sprite > | protected |
resourceMap | ResourceManager< SpriteManager, Sprite > | protected |
shutDown() | ResourceManager< SpriteManager, Sprite > | inline |
startUp(SDL_Renderer *in) | SpriteManager | inline |