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SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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This is the complete list of members for Matrix3D, including all inherited members.
| Matrix3D() = default | Matrix3D | default |
| Matrix3D(float n00, float n01, float n02, float n10, float n11, float n12, float n20, float n21, float n22) | Matrix3D | inline |
| Matrix3D(const Vector3D &a, const Vector3D &b, const Vector3D &c) | Matrix3D | inline |
| column(int j) | Matrix3D | inline |
| column(int j) const | Matrix3D | inline |
| equals(const Matrix3D &other, float tolerance) | Matrix3D | inline |
| operator ()(int i, int j) | Matrix3D | inline |
| operator ()(int i, int j) const | Matrix3D | inline |
| operator==(const Matrix3D &other) | Matrix3D | inline |
| operator[](int i) | Matrix3D | inline |
| operator[](int i) const | Matrix3D | inline |
1.4.1