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SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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This is the complete list of members for Vector3D, including all inherited members.
| Vector3D() = default | Vector3D | default |
| Vector3D(float a, float b, float c) | Vector3D | inline |
| Vector3D(float a, float b) | Vector3D | inline |
| equals(const Vector3D &other, float tolerance) | Vector3D | inline |
| operator*=(float s) | Vector3D | inline |
| operator+=(const Vector3D &v) | Vector3D | inline |
| operator-=(const Vector3D &v) | Vector3D | inline |
| operator/=(float s) | Vector3D | inline |
| operator==(const Vector3D &other) | Vector3D | inline |
| operator[](int i) | Vector3D | inline |
| operator[](int i) const | Vector3D | inline |
| x | Vector3D | |
| y | Vector3D | |
| z | Vector3D |
1.4.1