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Particle Game Maker Engine
1.0.0
Enables the user to create their own particle game using a simple and coherent api in the PongChamp scripting language
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#include "ParticleGroupHandle.h"Go to the source code of this file.
Classes | |
| struct | Node |
| Objects stored in quadtree More... | |
| struct | Point |
| Where something is in 2d space More... | |
| class | QuadTree |
| A class to represent QuadTree More... | |
Macros | |
| #define | DEFAULT_COLLIDE_REST 1 |
| The defualt number of frames that a particle must be alive before it can collide again. More... | |
| #define | QUAD_MAX 4 |
| The max number of particles that can be in a single quad tree. More... | |
| #define | MINQUAD_AREA 16 |
| The minimum area of any quadTree. More... | |
| #define DEFAULT_COLLIDE_REST 1 |
The defualt number of frames that a particle must be alive before it can collide again.
| #define MINQUAD_AREA 16 |
The minimum area of any quadTree.
| #define QUAD_MAX 4 |
The max number of particles that can be in a single quad tree.
1.4.1