Particle Game Maker Engine
1.0.0
Enables the user to create their own particle game using a simple and coherent api in the PongChamp scripting language
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#include "ParticleGroupHandle.h"
Go to the source code of this file.
Classes | |
struct | Node |
Objects stored in quadtree More... | |
struct | Point |
Where something is in 2d space More... | |
class | QuadTree |
A class to represent QuadTree More... | |
Macros | |
#define | DEFAULT_COLLIDE_REST 1 |
The defualt number of frames that a particle must be alive before it can collide again. More... | |
#define | QUAD_MAX 4 |
The max number of particles that can be in a single quad tree. More... | |
#define | MINQUAD_AREA 16 |
The minimum area of any quadTree. More... | |
#define DEFAULT_COLLIDE_REST 1 |
The defualt number of frames that a particle must be alive before it can collide again.
#define MINQUAD_AREA 16 |
The minimum area of any quadTree.
#define QUAD_MAX 4 |
The max number of particles that can be in a single quad tree.