Particle Game Maker Engine  1.0.0
Enables the user to create their own particle game using a simple and coherent api in the PongChamp scripting language
Classes | Macros
QuadTree.h File Reference
#include "ParticleGroupHandle.h"

Go to the source code of this file.

Classes

struct  Node
 Objects stored in quadtree More...
 
struct  Point
 Where something is in 2d space More...
 
class  QuadTree
 A class to represent QuadTree More...
 

Macros

#define DEFAULT_COLLIDE_REST   1
 The defualt number of frames that a particle must be alive before it can collide again. More...
 
#define QUAD_MAX   4
 The max number of particles that can be in a single quad tree. More...
 
#define MINQUAD_AREA   16
 The minimum area of any quadTree. More...
 

Macro Definition Documentation

#define DEFAULT_COLLIDE_REST   1

The defualt number of frames that a particle must be alive before it can collide again.

#define MINQUAD_AREA   16

The minimum area of any quadTree.

#define QUAD_MAX   4

The max number of particles that can be in a single quad tree.