SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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This is the complete list of members for BasicTextComponent, including all inherited members.
BasicTextComponent(SDL_Point position, SDL_Renderer *renderer, std::shared_ptr< TTF_Font > font, SDL_Color &color, TextUpdate *updateFunc) | BasicTextComponent | |
BasicTextComponent(BasicTextComponent &text) = delete | BasicTextComponent | delete |
Component() | Component | |
Render(SDL_Renderer *ren) | BasicTextComponent | virtual |
SetText(const std::wstring &text) | BasicTextComponent | |
TextDims() | BasicTextComponent | |
Update(float deltaTime) | BasicTextComponent | virtual |
entity | Component | protected |
~BasicTextComponent() | BasicTextComponent | |
~Component() | Component | virtual |