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SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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This is the complete list of members for BasicTextComponent, including all inherited members.
| BasicTextComponent(SDL_Point position, SDL_Renderer *renderer, std::shared_ptr< TTF_Font > font, SDL_Color &color, TextUpdate *updateFunc) | BasicTextComponent | |
| BasicTextComponent(BasicTextComponent &text) = delete | BasicTextComponent | delete |
| Component() | Component | |
| Render(SDL_Renderer *ren) | BasicTextComponent | virtual |
| SetText(const std::wstring &text) | BasicTextComponent | |
| TextDims() | BasicTextComponent | |
| Update(float deltaTime) | BasicTextComponent | virtual |
| entity | Component | protected |
| ~BasicTextComponent() | BasicTextComponent | |
| ~Component() | Component | virtual |
1.4.1