SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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This is the complete list of members for ColliderComponent, including all inherited members.
ColliderComponent(Vector3D size, ColliderReceiver *receiver) | ColliderComponent | |
Component() | Component | |
GetSize() | ColliderComponent | |
Render(SDL_Renderer *ren) | ColliderComponent | virtual |
Update(float fixedTime) | ColliderComponent | virtual |
entity | Component | protected |
is_colliding | ColliderComponent | protected |
m_size | ColliderComponent | protected |
physics | ColliderComponent | protected |
receiver | ColliderComponent | |
setColliding(CollisionType to) | ColliderComponent | |
~Component() | Component | virtual |