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SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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This is the complete list of members for ColliderComponent, including all inherited members.
| ColliderComponent(Vector3D size, ColliderReceiver *receiver) | ColliderComponent | |
| Component() | Component | |
| GetSize() | ColliderComponent | |
| Render(SDL_Renderer *ren) | ColliderComponent | virtual |
| Update(float fixedTime) | ColliderComponent | virtual |
| entity | Component | protected |
| is_colliding | ColliderComponent | protected |
| m_size | ColliderComponent | protected |
| physics | ColliderComponent | protected |
| receiver | ColliderComponent | |
| setColliding(CollisionType to) | ColliderComponent | |
| ~Component() | Component | virtual |
1.4.1