SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
ColliderComponent Member List

This is the complete list of members for ColliderComponent, including all inherited members.

ColliderComponent(Vector3D size, ColliderReceiver *receiver)ColliderComponent
Component()Component
GetSize()ColliderComponent
Render(SDL_Renderer *ren)ColliderComponentvirtual
Update(float fixedTime)ColliderComponentvirtual
entityComponentprotected
is_collidingColliderComponentprotected
m_sizeColliderComponentprotected
physicsColliderComponentprotected
receiverColliderComponent
setColliding(CollisionType to)ColliderComponent
~Component()Componentvirtual