SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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This is the complete list of members for ColliderListComponent, including all inherited members.
AddComponent(ColliderComponent *collider) | ColliderListComponent | |
AddComponents(std::initializer_list< ColliderComponent * > colliders) | ColliderListComponent | |
ColliderListComponent(std::initializer_list< ColliderComponent * > colliders) | ColliderListComponent | |
ColliderListComponent() = default | ColliderListComponent | default |
Component() | Component | |
Render(SDL_Renderer *ren) | ColliderListComponent | virtual |
Update(float fixedTime) | ColliderListComponent | virtual |
entity | Component | protected |
~Component() | Component | virtual |