|
SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
|
This is the complete list of members for PhysicsComponent, including all inherited members.
| Component() | Component | |
| PhysicsComponent(bool hasGravity) | PhysicsComponent | |
| Render(SDL_Renderer *ren) | Component | virtual |
| Update(float deltaTime) | PhysicsComponent | virtual |
| entity | Component | protected |
| onGround | PhysicsComponent | |
| velocity | PhysicsComponent | |
| ~Component() | Component | virtual |
| ~PhysicsComponent() | PhysicsComponent |
1.4.1