SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
|
This is the complete list of members for SpriteComponent, including all inherited members.
Component() | Component | |
Render(SDL_Renderer *ren) | SpriteComponent | virtual |
SpriteComponent(std::shared_ptr< Sprite > s, int maxFrames, int width, int height) | SpriteComponent | |
Update(float deltaTime) | SpriteComponent | virtual |
entity | Component | protected |
m_currentFrame | SpriteComponent | |
~Component() | Component | virtual |
~SpriteComponent() | SpriteComponent |