SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
SpriteComponent Member List

This is the complete list of members for SpriteComponent, including all inherited members.

Component()Component
Render(SDL_Renderer *ren)SpriteComponentvirtual
SpriteComponent(std::shared_ptr< Sprite > s, int maxFrames, int width, int height)SpriteComponent
Update(float deltaTime)SpriteComponentvirtual
entityComponentprotected
m_currentFrameSpriteComponent
~Component()Componentvirtual
~SpriteComponent()SpriteComponent