|
SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
|
This is the complete list of members for SpriteComponent, including all inherited members.
| Component() | Component | |
| Render(SDL_Renderer *ren) | SpriteComponent | virtual |
| SpriteComponent(std::shared_ptr< Sprite > s, int maxFrames, int width, int height) | SpriteComponent | |
| Update(float deltaTime) | SpriteComponent | virtual |
| entity | Component | protected |
| m_currentFrame | SpriteComponent | |
| ~Component() | Component | virtual |
| ~SpriteComponent() | SpriteComponent |
1.4.1