SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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abs() :
TinyMath.hpp
CloseFont() :
TextManager.hpp
CrossProduct() :
TinyMath.hpp
Dot() :
TinyMath.hpp
Magnitude() :
TinyMath.hpp
main() :
main.cpp
makeWallCollider() :
LevelManager.cpp
Normalize() :
TinyMath.hpp
operator*() :
TinyMath.hpp
operator+() :
TinyMath.hpp
operator-() :
TinyMath.hpp
operator/() :
TinyMath.hpp
operator<() :
TinyMath.hpp
operator<<() :
TinyMath.hpp
Project() :
TinyMath.hpp
print_vec() :
LevelManager.cpp
SafeGetComponentField() :
ComponentUtils.hpp
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