SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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CHARACTERS :
Engine.cpp
DAMAGE_INVINCIBILITY_TIME :
HealthComponent.hpp
DRIFT_RATE :
EnemyAIComponent.hpp
ENEMY_FREEZE_COOLDOWN :
GameManager.hpp
ENEMY_FREEZE_TIME :
GameManager.hpp
FIXED_TIMESTEP :
Component.hpp
FPS :
Engine.cpp
GRAVITY :
PhysicsComponent.cpp
MAX_SPEED :
EnemyAIComponent.hpp
PLAYER_JUMP_VEL :
ControllerComponent.hpp
PLAYER_SPEED :
ControllerComponent.hpp
TELEPORT_DISTANCE :
EnemyAIComponent.hpp
TELEPORT_MIN_DELAY_MS :
EnemyAIComponent.hpp
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