Particle Game Maker Engine
1.0.0
Enables the user to create their own particle game using a simple and coherent api in the PongChamp scripting language
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b
c
d
f
g
m
n
o
r
s
w
- b -
buildLayout() :
engine_capi.h
,
engine_capi.cpp
buildParticleGroup() :
engine_capi.h
,
engine_capi.cpp
- c -
calculateButtonPlacement() :
engine_graphics_api.cpp
calculateButtonSize() :
engine_graphics_api.cpp
calculateScreenDivision() :
engine_graphics_api.cpp
createParticleGroup() :
engine_capi.h
,
engine_capi.cpp
- d -
drawQuadTree() :
ParticleSpacialPartitioner.cpp
- f -
FindFreeSlotInHandleTable() :
ParticleGroupHandle.h
,
ParticleGroupHandle.cpp
freeHandle() :
engine_capi.h
,
engine_capi.cpp
- g -
GetHandlesToAll() :
ParticleGroupHandle.h
,
ParticleGroupHandle.cpp
- m -
main() :
sdl_graphics_button_test.cpp
,
test_program_cpp.cpp
- n -
NodePosEquals() :
ParticleSpacialPartitioner.cpp
- o -
onCollision_Convert() :
engine_capi.h
,
engine_capi.cpp
onCollision_Create() :
engine_capi.h
,
engine_capi.cpp
onCollision_Delete() :
engine_capi.h
,
engine_capi.cpp
onCollision_Move() :
engine_capi.h
,
engine_capi.cpp
onCollision_MoveRandom() :
engine_capi.h
,
engine_capi.cpp
onUpdate_Create() :
engine_capi.h
,
engine_capi.cpp
onUpdate_Lifetime() :
engine_capi.h
,
engine_capi.cpp
onUpdate_Move() :
engine_capi.h
,
engine_capi.cpp
onUpdate_RandomMove() :
engine_capi.h
,
engine_capi.cpp
operator<<() :
ParticleGroup.cpp
- r -
runWithLayout() :
engine_capi.h
,
engine_capi.cpp
- s -
shrinkInto() :
QuadTree.cpp
- w -
withColor() :
engine_capi.h
,
engine_capi.cpp
withEditorOrientation() :
engine_capi.h
,
engine_capi.cpp
withName() :
engine_capi.h
,
engine_capi.cpp
withParticleSize() :
engine_capi.h
,
engine_capi.cpp
withSize() :
engine_capi.h
,
engine_capi.cpp
withWindowRatio() :
engine_capi.h
,
engine_capi.cpp
Generated on Mon Apr 26 2021 17:50:43 for Particle Game Maker Engine by
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